This paper examines high-level gamification properties, including mechanics, principles, engagement, and cybersecurity considerations suitable for educational settings. Utilising a literature review, the study consolidates these facets. Through this synthesis, the paper aims to present a unified understanding of gamification’s theoretical constructs and its pragmatic implications in education, specifically focusing on imparting cybersecurity concepts. A set of five properties that describe gamification in cybersecurity training is identified. The properties are described, and the relationship between the properties is described. The properties and their relationships form a foundation when developing cybersecurity training games.

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Gamification in Cybersecurity Training: High-Level Properties of Cybersecurity Games

  • Victoria Marciano,
  • Jaco du Toit,
  • Rhulani Maluleka

摘要

This paper examines high-level gamification properties, including mechanics, principles, engagement, and cybersecurity considerations suitable for educational settings. Utilising a literature review, the study consolidates these facets. Through this synthesis, the paper aims to present a unified understanding of gamification’s theoretical constructs and its pragmatic implications in education, specifically focusing on imparting cybersecurity concepts. A set of five properties that describe gamification in cybersecurity training is identified. The properties are described, and the relationship between the properties is described. The properties and their relationships form a foundation when developing cybersecurity training games.