Current digital environments exhibit constant giddy pace and transformation. Debates around generative AI, adaptive learning, intelligent tutorials, and datafication raise questions about what young people we need to train in higher education, for what labor and professional world, and for what society. Confronted with these digital environments, why should we include as relevant a section on videogames in a book about the university of the future?

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Section Introduction

  • Carina Gabriela Lion

摘要

Current digital environments exhibit constant giddy pace and transformation. Debates around generative AI, adaptive learning, intelligent tutorials, and datafication raise questions about what young people we need to train in higher education, for what labor and professional world, and for what society. Confronted with these digital environments, why should we include as relevant a section on videogames in a book about the university of the future?