Gaming has become a prevalent entertainment and leisure activity worldwide, particularly among young adults. While gaming can provide enjoyment and social interaction, its impact on well-being remains a concern, especially among the next generation of adults. There is evolving interest in understanding the relationship between emotions, gaming, and emotional well-being. Electroencephalography signals recorded in real-time and integrated with self-report measures can provide a more comprehensive understanding of emotional momentary experiences during gaming. This proposal aims to investigate the relationship between emotions, gaming, and well-being by combining self-report measures with neurophysiological data to explore emotional well-being in college students.

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Emotion, Gaming, and Well-Being: Integrating Neurophysiological Data with Self-Reports

  • Rosemary Tufon,
  • Adriane B. Randolph,
  • Maria Valero,
  • Valentina Nino

摘要

Gaming has become a prevalent entertainment and leisure activity worldwide, particularly among young adults. While gaming can provide enjoyment and social interaction, its impact on well-being remains a concern, especially among the next generation of adults. There is evolving interest in understanding the relationship between emotions, gaming, and emotional well-being. Electroencephalography signals recorded in real-time and integrated with self-report measures can provide a more comprehensive understanding of emotional momentary experiences during gaming. This proposal aims to investigate the relationship between emotions, gaming, and well-being by combining self-report measures with neurophysiological data to explore emotional well-being in college students.