The Role of Metaverse in Interior Design-Built Environment
摘要
There have been many instances of 3D virtual worlds in the past, but what makes the “metaverse” so different is the idea that it is connected to the current day WWW and that it will represent a place where we will conduct ourselves for socialization, business, and endless other possibilities. An interesting point made by Nigel Simpson of Interchange Consulting is that the impact the metaverse has on the real world will not necessarily be negative: “What the internet has demonstrated is the way in which virtual activities can impact upon ‘real’ activities. This area so far is largely unexplored and is likely to be a major source of both speculative fiction and academic study”. This hints at the idea that eventually the metaverse will have a blurred line with the real world and could someday become as important as the real world in some aspects. The “metaverse” is a term that originally comes from the 1992 science fiction novel “Snow Crash”, and it describes a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual reality. In a more formal definition, J. P. Vassile presents a metaverse as a virtual reality based on the internet which will be developed in parallel to the real world. However, it is more concise as Next Generation Internet's Garth Jensen definition of the metaverse, “a highly networked 3D virtual reality space”. These definitions essentially sum up what the metaverse is: a method of collective interaction within a virtual environment that is comparable to interaction in the real world space.