In this study, a six-legged Stewart–Gough platform's 3D Solidworks model was imported into the Matlab/Simscape Multibody environment to create a kinematic model of the platform. Combined with an inverse-kinematic solving algorithm, the desired motion of the platform can be virtually achieved. This work is an essentially important step in developing a flight simulator system for pilot training purposes.

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Flight Simulation—Part 2: Kinematics of a Flight Simulator System

  • Cong Quoc Khanh Nguyen,
  • Di Thai Tran,
  • Dang Long Tran,
  • Thi Minh Nghia Le,
  • Hung Anh Ly

摘要

In this study, a six-legged Stewart–Gough platform's 3D Solidworks model was imported into the Matlab/Simscape Multibody environment to create a kinematic model of the platform. Combined with an inverse-kinematic solving algorithm, the desired motion of the platform can be virtually achieved. This work is an essentially important step in developing a flight simulator system for pilot training purposes.