In “New Possibilities for User Involvement in VR Documentaries,” Florian Mundhenke explains that with the shift and development of digital formats (360° films, nonfictional VR experiences, AR apps), the question of what is possible in interactive media should be addressed once again. Since VR projects are fully immersive (mostly using head-mounted displays), the reception is quite different, as the interactor experiences less distraction from the outside. At the same time, there has been a shift from the computer game aesthetic of early i-docs (with their pure spatial arrangement of events) to a more inclusive digital storytelling style with the user experiencing his own world-building. The chapter concludes with the discussion of two nonfictional VR projects, focusing on their user involvement and the possible developments of the genre.

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New Possibilities for User Involvement in VR Documentaries

  • Florian Mundhenke

摘要

In “New Possibilities for User Involvement in VR Documentaries,” Florian Mundhenke explains that with the shift and development of digital formats (360° films, nonfictional VR experiences, AR apps), the question of what is possible in interactive media should be addressed once again. Since VR projects are fully immersive (mostly using head-mounted displays), the reception is quite different, as the interactor experiences less distraction from the outside. At the same time, there has been a shift from the computer game aesthetic of early i-docs (with their pure spatial arrangement of events) to a more inclusive digital storytelling style with the user experiencing his own world-building. The chapter concludes with the discussion of two nonfictional VR projects, focusing on their user involvement and the possible developments of the genre.