In this contribution, James Simpson demonstrates that, compared to other media and entertainment practitioners, XR LBEs (Extended Reality Location-Based Experiences) have been underutilising or omitting potentially beneficial practices around the onboarding and offboarding of audiences and participants in their work. His article outlines examples that the author considers good practice from other experience sectors, including theatre, cinema, music events, theme parks, sporting events and immersive theatre. The author concludes the chapter by proposing a selection of “best practice” advice to readers in the hope that it brings attention to the wealth of knowledge that can be gleaned from other entertainment sectors to the benefit of XR.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

An Overview of On/Offboarding Best Practices Utilised in the Entertainment Sector for the Improvement of XR Location-Based Experiences

  • James Simpson

摘要

In this contribution, James Simpson demonstrates that, compared to other media and entertainment practitioners, XR LBEs (Extended Reality Location-Based Experiences) have been underutilising or omitting potentially beneficial practices around the onboarding and offboarding of audiences and participants in their work. His article outlines examples that the author considers good practice from other experience sectors, including theatre, cinema, music events, theme parks, sporting events and immersive theatre. The author concludes the chapter by proposing a selection of “best practice” advice to readers in the hope that it brings attention to the wealth of knowledge that can be gleaned from other entertainment sectors to the benefit of XR.