<p>Multidimensional 3D-rendered objects are an important component of vision research and video-gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D-rendered objects composed of 10 separate visual feature dimensions that can be fine-adjusted using Python scripts. The toolbox defines objects as multidimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features), and accessory dimensions (including arms, ears, or beaks). The toolbox interfaces with the freely available Blender software to create objects. The toolbox makes it possible to gradually morph features of multiple feature dimensions, determine the desired feature similarity among objects, and automatize the generation of multiple objects in 3D object and 2D image formats. We document the use of multidimensional objects in a sequence learning task that embeds objects in a 3D-rendered augmented reality environment controlled by the gaming engine Unity. Together, the toolbox features enable the efficient generation of multidimensional objects with fine control of low-level features and higher-level object similarity useful for visual cognitive research and immersive visual environments.</p>

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A toolbox for generating multidimensional 3D objects with fine-controlled feature space: Quaddle 2.0

  • Xuan Wen,
  • Leo Malchin,
  • Thilo Womelsdorf

摘要

Multidimensional 3D-rendered objects are an important component of vision research and video-gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D-rendered objects composed of 10 separate visual feature dimensions that can be fine-adjusted using Python scripts. The toolbox defines objects as multidimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features), and accessory dimensions (including arms, ears, or beaks). The toolbox interfaces with the freely available Blender software to create objects. The toolbox makes it possible to gradually morph features of multiple feature dimensions, determine the desired feature similarity among objects, and automatize the generation of multiple objects in 3D object and 2D image formats. We document the use of multidimensional objects in a sequence learning task that embeds objects in a 3D-rendered augmented reality environment controlled by the gaming engine Unity. Together, the toolbox features enable the efficient generation of multidimensional objects with fine control of low-level features and higher-level object similarity useful for visual cognitive research and immersive visual environments.