Objective <p>Group Motivational Interviewing may raise awareness of mobile gaming addiction. MI has reported reduction of gaming addiction in adolescents, although its effectiveness among medical students remains underexplored. This study assessed the effectiveness of group MI in raising awareness of mobile gaming addiction among medical students.</p> Results <p>Significant progression in Stages of Change at pre- to post-intervention (χ² = 41.891, <i>p</i> &lt; 0.001; Cramer’s V = 0.555) and from post- to two-months post-intervention (χ² = 87.083, <i>p</i>-value &lt; 0.001; Carmer’s V = 0.800). IAIM scores improved over time (χ² = 9.349, <i>p</i> = 0.009), with the highest improvement at two-months. A moderate positive correlation (ρ = 0.517, <i>n</i> = 34, <i>p</i> &lt; 0.002) was found between self-reported and mobile game usage at two-months. This pilot study provides early evidence that GMI may enhance motivation to reduce mobile gaming and support progression through stages of change. Future studies could employ larger randomized controlled trials (RCT) with longer follow-up periods.</p> Trial registration <p>International Standard Randomised Controlled Trial Number (ISRCTN) Registry ISRCTN93544148. Date of registration 05/02/2025. Retrospectively registered.</p>

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Assessing the effectiveness of group motivational interviewing in raising awareness of mobile gaming addiction among medical students: a pilot study

  • Leonard Yik Chuan Lei,
  • Yoke Yong Chen,
  • Chee Shee Chai,
  • Keng Sheng Chew

摘要

Objective

Group Motivational Interviewing may raise awareness of mobile gaming addiction. MI has reported reduction of gaming addiction in adolescents, although its effectiveness among medical students remains underexplored. This study assessed the effectiveness of group MI in raising awareness of mobile gaming addiction among medical students.

Results

Significant progression in Stages of Change at pre- to post-intervention (χ² = 41.891, p < 0.001; Cramer’s V = 0.555) and from post- to two-months post-intervention (χ² = 87.083, p-value < 0.001; Carmer’s V = 0.800). IAIM scores improved over time (χ² = 9.349, p = 0.009), with the highest improvement at two-months. A moderate positive correlation (ρ = 0.517, n = 34, p < 0.002) was found between self-reported and mobile game usage at two-months. This pilot study provides early evidence that GMI may enhance motivation to reduce mobile gaming and support progression through stages of change. Future studies could employ larger randomized controlled trials (RCT) with longer follow-up periods.

Trial registration

International Standard Randomised Controlled Trial Number (ISRCTN) Registry ISRCTN93544148. Date of registration 05/02/2025. Retrospectively registered.