Background <p>Although internet improves modern life, the corresponding consequences of internet gaming disorder (IGD), low social-connectedness and anger-emotion are emerging as global concerns. However, the association between these psychopathologies remain unclear.</p> Methods <p>This survey enrolled 9,616 adolescents (11–19 years) from multi-center in China from September 2022 to March 2023. Association of self-reported social-connectedness (20-item revised Social Connectedness Scale, SCS) with IGD (9-item Internet Gaming Disorder Scale-short Form) and anger (6-item DSM-5-TR-Level 2-Anger Form) were characterized.</p> Results <p>197 (2.05%) adolescents had been estimated as probable IGD, 364 (3.79%) reported severe-anger, and 1056 (10.98%) shown low reality social-connectedness (RSCS). The female (OR:2.16, 95%CI: 1.67–2.79), younger (OR:1.12; 95%CI: 1.04–1.20), IGD (OR:5.17; 95%CI: 3.30–8.08) were independent correlators of sever-anger after controlling the confounding of low RSCS (OR:7.21; 95%CI: 5.61–9.27). Furthermore, the RSCS could partially mediate the effects of IGD on Anger with indirect-effect of 29.50%.</p> Conclusion <p>The effect of IGD contribution to anger might be not only directly accomplished by IGD itself, and also influenced by indirectly mediation of low social-connectedness with reality, especially in the negative dimension.</p>

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The mediation role of low social-connectedness in association of internet gaming disorder and anger among adolescents: a multi-centre, large-sample and cross-sectional study

  • Xia Yang,
  • Lu Tan,
  • Jia-qi Xu,
  • Xia-can Chen,
  • Xiang-dong Tang,
  • Jia-jun Xu

摘要

Background

Although internet improves modern life, the corresponding consequences of internet gaming disorder (IGD), low social-connectedness and anger-emotion are emerging as global concerns. However, the association between these psychopathologies remain unclear.

Methods

This survey enrolled 9,616 adolescents (11–19 years) from multi-center in China from September 2022 to March 2023. Association of self-reported social-connectedness (20-item revised Social Connectedness Scale, SCS) with IGD (9-item Internet Gaming Disorder Scale-short Form) and anger (6-item DSM-5-TR-Level 2-Anger Form) were characterized.

Results

197 (2.05%) adolescents had been estimated as probable IGD, 364 (3.79%) reported severe-anger, and 1056 (10.98%) shown low reality social-connectedness (RSCS). The female (OR:2.16, 95%CI: 1.67–2.79), younger (OR:1.12; 95%CI: 1.04–1.20), IGD (OR:5.17; 95%CI: 3.30–8.08) were independent correlators of sever-anger after controlling the confounding of low RSCS (OR:7.21; 95%CI: 5.61–9.27). Furthermore, the RSCS could partially mediate the effects of IGD on Anger with indirect-effect of 29.50%.

Conclusion

The effect of IGD contribution to anger might be not only directly accomplished by IGD itself, and also influenced by indirectly mediation of low social-connectedness with reality, especially in the negative dimension.