<p>Visible light communication (VLC) networks modeled through a scheduling-level IEEE 802.15.7-oriented PHY/MAC abstraction are sensitive to line-of-sight blockage, receiver orientation, ambient-light noise, heterogeneous traffic loads, and inter-luminaire optical interference, which limits the effectiveness of fixed medium access control (MAC) policies in dense deployments. This study presents a federated deep reinforcement learning framework for distributed MAC scheduling in multi-luminaire IEEE 802.15.7-oriented VLC networks. Each luminaire is modeled as a local scheduling agent that selects the served receiver, transmission slot, optical power level, and physical-layer (PHY) mode from local queue, channel, blockage, interference, and illumination states. Instead of sharing raw observations, luminaires periodically exchange model parameters with a federated aggregation server to coordinate policy updates while preserving data locality. The proposed method is evaluated in a custom discrete-time simulator for a <InlineEquation ID="IEq1"><EquationSource Format="TEX">\(5\times 5\times 3~\textrm{m}^3\)</EquationSource></InlineEquation> indoor VLC scenario with four ceiling luminaires, 8–32 receivers, stochastic traffic arrivals, receiver mobility, ambient-light noise, and line-of-sight blockage. Results averaged over 30 independent runs show that, at <InlineEquation ID="IEq2"><EquationSource Format="TEX">\(K=32\)</EquationSource></InlineEquation> receivers, the proposed scheduler reduces average packet latency from 45 ms to 31 ms and 95th-percentile latency from 92 ms to 66 ms relative to the implemented resource-constrained centralized deep Q-network (DQN) baseline. Under a blockage probability of 0.3, the packet delivery ratio increases from 0.858 to 0.902, while under high ambient-light noise the packet error rate decreases from 0.064 to 0.049. The method also achieves a Jain fairness index of 0.96, reduces average synchronization overhead from <InlineEquation ID="IEq3"><EquationSource Format="TEX">\(18.5\%\)</EquationSource></InlineEquation> to <InlineEquation ID="IEq4"><EquationSource Format="TEX">\(4.7\%\)</EquationSource></InlineEquation> at a synchronization interval of 10 episodes, and shortens convergence time from 940 to 670 episodes at <InlineEquation ID="IEq5"><EquationSource Format="TEX">\(N=9\)</EquationSource></InlineEquation> luminaires. Illumination and flicker diagnostics show that executed actions satisfy the normalized feasibility mask after filtering. These results indicate that, within the adopted IEEE 802.15.7-oriented simulation abstraction, periodic federated parameter sharing improves the scheduling trade-off by reducing delay and coordination cost while preserving mask-enforced lighting feasibility, improving empirical reliability and fairness, and showing favorable multi-luminaire scalability trends.</p>

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Distributed MAC scheduling in IEEE 802.15.7-oriented VLC networks via federated deep reinforcement learning

  • Iván Sánchez Salazar,
  • Pablo Palacios Játiva,
  • María Camila Reyes,
  • Amjad Ali,
  • Carlos Saavedra Arancibia,
  • Ismael Soto

摘要

Visible light communication (VLC) networks modeled through a scheduling-level IEEE 802.15.7-oriented PHY/MAC abstraction are sensitive to line-of-sight blockage, receiver orientation, ambient-light noise, heterogeneous traffic loads, and inter-luminaire optical interference, which limits the effectiveness of fixed medium access control (MAC) policies in dense deployments. This study presents a federated deep reinforcement learning framework for distributed MAC scheduling in multi-luminaire IEEE 802.15.7-oriented VLC networks. Each luminaire is modeled as a local scheduling agent that selects the served receiver, transmission slot, optical power level, and physical-layer (PHY) mode from local queue, channel, blockage, interference, and illumination states. Instead of sharing raw observations, luminaires periodically exchange model parameters with a federated aggregation server to coordinate policy updates while preserving data locality. The proposed method is evaluated in a custom discrete-time simulator for a \(5\times 5\times 3~\textrm{m}^3\) indoor VLC scenario with four ceiling luminaires, 8–32 receivers, stochastic traffic arrivals, receiver mobility, ambient-light noise, and line-of-sight blockage. Results averaged over 30 independent runs show that, at \(K=32\) receivers, the proposed scheduler reduces average packet latency from 45 ms to 31 ms and 95th-percentile latency from 92 ms to 66 ms relative to the implemented resource-constrained centralized deep Q-network (DQN) baseline. Under a blockage probability of 0.3, the packet delivery ratio increases from 0.858 to 0.902, while under high ambient-light noise the packet error rate decreases from 0.064 to 0.049. The method also achieves a Jain fairness index of 0.96, reduces average synchronization overhead from \(18.5\%\) to \(4.7\%\) at a synchronization interval of 10 episodes, and shortens convergence time from 940 to 670 episodes at \(N=9\) luminaires. Illumination and flicker diagnostics show that executed actions satisfy the normalized feasibility mask after filtering. These results indicate that, within the adopted IEEE 802.15.7-oriented simulation abstraction, periodic federated parameter sharing improves the scheduling trade-off by reducing delay and coordination cost while preserving mask-enforced lighting feasibility, improving empirical reliability and fairness, and showing favorable multi-luminaire scalability trends.