<p>Artificial intelligence (AI) systems now challenge or surpass human experts in many computer games<sup><CitationRef CitationID="CR1">1</CitationRef>,<CitationRef CitationID="CR2">2</CitationRef></sup>. Physical and real-time sports such as table tennis, however, remain a major open challenge because of their requirements for fast, precise and adversarial interactions near obstacles and at the edge of human reaction time<sup><CitationRef CitationID="CR3">3</CitationRef></sup>. Here we present Ace, to our knowledge the first real-world autonomous system competitive with elite human table tennis players. Ace addresses the challenges of physical real-time interaction through a new, high-speed perception system using event-based vision sensors<sup><CitationRef CitationID="CR4">4</CitationRef></sup>, and a new control system based on model-free reinforcement learning, as well as state-of-the-art high-speed robot hardware. Evaluated in matches against elite and professional players under official competition rules, Ace achieved several victories and demonstrated consistent returns of high-speed, high-spin shots. These results highlight the potential of physical AI agents to perform complex, real-time interactive tasks, suggesting broader applications in domains requiring fast, precise human–robot interaction.</p>

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Outplaying elite table tennis players with an autonomous robot

  • Peter Dürr,
  • Mireille El Gheche,
  • Guilherme Jorge Maeda,
  • Nobuhiko Mukai,
  • Naoya Takahashi,
  • Stefan Heusser,
  • Hamdi Sahloul,
  • Yamen Saraiji,
  • Pavel Adodin,
  • Yin Bi,
  • Sam Blakeman,
  • Christian Conti,
  • Dunai Fuentes Hitos,
  • Yunpu Hu,
  • Farshad Khadivar,
  • Raphaela Kreiser,
  • Luz Martinez,
  • Fabian Schilling,
  • Ricardo Tapiador Morales,
  • Guillem Torrente,
  • Mario Ynocente Castro,
  • Lison Abecassis,
  • Alberto Giammarino,
  • Yu-Ting Huang,
  • Yannik Nagel,
  • Andrea Scotti,
  • Alexander Sigrist,
  • Tiago Silva,
  • Etienne Walther,
  • Jengyan Wong,
  • Bilan Yang,
  • Asude Aydin,
  • Divij Grover,
  • Apurv Saha,
  • Valentina Cavinato,
  • Takekazu Kakinuma,
  • Taishi Kunori,
  • Valentin Monferrato,
  • Stefan Richter,
  • Stefanos Charalambous,
  • Simon Guist,
  • Mads Alber Kuhlmann-Jorgensen,
  • Lorenzo Miele,
  • Agis Politis,
  • Mattia Scardecchia,
  • Hiroaki Kitano,
  • Peter R. Wurman,
  • Peter Stone,
  • Michael Spranger

摘要

Artificial intelligence (AI) systems now challenge or surpass human experts in many computer games1,2. Physical and real-time sports such as table tennis, however, remain a major open challenge because of their requirements for fast, precise and adversarial interactions near obstacles and at the edge of human reaction time3. Here we present Ace, to our knowledge the first real-world autonomous system competitive with elite human table tennis players. Ace addresses the challenges of physical real-time interaction through a new, high-speed perception system using event-based vision sensors4, and a new control system based on model-free reinforcement learning, as well as state-of-the-art high-speed robot hardware. Evaluated in matches against elite and professional players under official competition rules, Ace achieved several victories and demonstrated consistent returns of high-speed, high-spin shots. These results highlight the potential of physical AI agents to perform complex, real-time interactive tasks, suggesting broader applications in domains requiring fast, precise human–robot interaction.