<p>Extended Reality (XR)—encompassing Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR)—opens transformative horizons for revolutionizing remote collaborative systems in various contexts. This review presents a multidimensional synthesis of cutting-edge developments and rigorous technical analysis for XR remote collaboration using sketch cues. We systematically investigate the potential of using sketch cues in XR remote collaboration from local/remote interface design, interaction techniques, visual communication cues, and system evaluation protocols. We analyze in depth the transformative impact of sketch-driven XR remote collaboration, exploring its operational feasibility and strategic value across diverse application domains. This work seeks to establish a pioneering roadmap for future research on sketch-based human–computer interaction and collaborative systems design of XR remote collaboration, offering theoretical insights and practical guidance for advancing this rapidly evolving field.</p>

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A critical analysis of XR remote collaboration using sketch cues

  • Peng Wang,
  • Shuxia Wang,
  • Mark Billinghurst,
  • Huan Yang,
  • Xiangyu Zhang,
  • Rong Luo,
  • Jie Zhao

摘要

Extended Reality (XR)—encompassing Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR)—opens transformative horizons for revolutionizing remote collaborative systems in various contexts. This review presents a multidimensional synthesis of cutting-edge developments and rigorous technical analysis for XR remote collaboration using sketch cues. We systematically investigate the potential of using sketch cues in XR remote collaboration from local/remote interface design, interaction techniques, visual communication cues, and system evaluation protocols. We analyze in depth the transformative impact of sketch-driven XR remote collaboration, exploring its operational feasibility and strategic value across diverse application domains. This work seeks to establish a pioneering roadmap for future research on sketch-based human–computer interaction and collaborative systems design of XR remote collaboration, offering theoretical insights and practical guidance for advancing this rapidly evolving field.