<p>The Tower of Manaus (ToM) is a puzzle that merges the rules of the Tower of Hanoi (ToH) with the constraints of the Tower of London (ToL). It involves <i>n</i> distinct discs distributed across three pegs with capacities <i>n</i>, <InlineEquation ID="IEq1"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq1.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="41" /> </InlineMediaObject> <EquationSource Format="TEX">\(n-1\)</EquationSource> </InlineEquation>, and <InlineEquation ID="IEq2"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq2.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="41" /> </InlineMediaObject> <EquationSource Format="TEX">\(n-2\)</EquationSource> </InlineEquation>, respectively. Discs must be moved one at a time, maintaining size order and obeying ToH rules. The goal is to transfer all discs to the largest peg. We define a graph <InlineEquation ID="IEq3"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq3.gif" Format="GIF" Height="16" Rendition="HTML" Resolution="72" Type="Linedraw" Width="26" /> </InlineMediaObject> <EquationSource Format="TEX">\(M_n\)</EquationSource> </InlineEquation>, where vertices represent valid state and edges represent legal moves. We characterize <InlineEquation ID="IEq4"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq3.gif" Format="GIF" Height="16" Rendition="HTML" Resolution="72" Type="Linedraw" Width="26" /> </InlineMediaObject> <EquationSource Format="TEX">\(M_n\)</EquationSource> </InlineEquation> recursively based on the structure of the ToH graph <InlineEquation ID="IEq5"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq5.gif" Format="GIF" Height="16" Rendition="HTML" Resolution="72" Type="Linedraw" Width="24" /> </InlineMediaObject> <EquationSource Format="TEX">\(H_n\)</EquationSource> </InlineEquation>, showing that <InlineEquation ID="IEq6"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq3.gif" Format="GIF" Height="16" Rendition="HTML" Resolution="72" Type="Linedraw" Width="26" /> </InlineMediaObject> <EquationSource Format="TEX">\(M_n\)</EquationSource> </InlineEquation> splits into two components and can be partitioned into subgraphs <i>T</i>, <i>L</i>, and <i>R</i>, each related to subgraphs of <InlineEquation ID="IEq7"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq7.gif" Format="GIF" Height="17" Rendition="HTML" Resolution="72" Type="Linedraw" Width="38" /> </InlineMediaObject> <EquationSource Format="TEX">\(H_{n-1}\)</EquationSource> </InlineEquation> and <InlineEquation ID="IEq8"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq8.gif" Format="GIF" Height="17" Rendition="HTML" Resolution="72" Type="Linedraw" Width="40" /> </InlineMediaObject> <EquationSource Format="TEX">\(M_{n-1}\)</EquationSource> </InlineEquation>. We also determine the number of moves required to solve the puzzle in the worst case. Finally, we classify the vertices into good and bad, showing that <InlineEquation ID="IEq9"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq3.gif" Format="GIF" Height="16" Rendition="HTML" Resolution="72" Type="Linedraw" Width="26" /> </InlineMediaObject> <EquationSource Format="TEX">\(M_n\)</EquationSource> </InlineEquation> has <InlineEquation ID="IEq10"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="44425_2025_30_Article_IEq10.gif" Format="GIF" Height="19" Rendition="HTML" Resolution="72" Type="Linedraw" Width="96" /> </InlineMediaObject> <EquationSource Format="TEX">\(3^n - 2(n+1)\)</EquationSource> </InlineEquation> vertices, with precise counts for each class.</p>

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Characterization and Recursive Decomposition of the Tower of Manaus Puzzle Graph

  • Lia Martins,
  • Jonas Costa,
  • Rosiane de Freitas

摘要

The Tower of Manaus (ToM) is a puzzle that merges the rules of the Tower of Hanoi (ToH) with the constraints of the Tower of London (ToL). It involves n distinct discs distributed across three pegs with capacities n, \(n-1\) , and \(n-2\) , respectively. Discs must be moved one at a time, maintaining size order and obeying ToH rules. The goal is to transfer all discs to the largest peg. We define a graph \(M_n\) , where vertices represent valid state and edges represent legal moves. We characterize \(M_n\) recursively based on the structure of the ToH graph \(H_n\) , showing that \(M_n\) splits into two components and can be partitioned into subgraphs T, L, and R, each related to subgraphs of \(H_{n-1}\) and \(M_{n-1}\) . We also determine the number of moves required to solve the puzzle in the worst case. Finally, we classify the vertices into good and bad, showing that \(M_n\) has \(3^n - 2(n+1)\) vertices, with precise counts for each class.