Reply to “Fundamental Flaws in the Design and Reporting of Chew and Neo (2024)”
摘要
Although loot boxes are structurally and psychologically similar to gambling, they are available to minors and relatively free from government regulations. The extant research has generally found weak positive relationships between the purchase of loot boxes, and internet gaming disorder and problem gambling severity. However, most of the research do not include a comparison group to quantify the unique harm of loot boxes. Indeed, our study found that internet gaming disorder and problem gambling severity were not significant predictors of resources (i.e., money and time) spent on games with loot boxes after controlling for resources spent on games without loot boxes (Chew & Neo,