Gam360: sensing gaze activities of multi-persons in 360 degrees
摘要
Eye gaze reveals one’s attentional focus in social interaction. However, most existing gaze estimation systems can only sense gaze activities within a specific angular range for a particular individual, thus limiting their applicability in multi-person face-to-face scenarios. In this paper, we propose GAM360, a flexible system that enables 360-degree multi-person 3D gaze and screen point-of-gaze (PoG) estimation. Different from previous techniques, we build the system based on a bottom-up fisheye camera, which can sense gaze activities from users in different directions simultaneously. We develop a real-time multi-person 3D gaze estimation algorithm, along with a method for multi-person screen PoG estimation. Experimental results demonstrate that the system can accurately track the gaze of multiple users in 360 degrees, achieving a 3D gaze estimation angular error of