<p>Vulnerability assessment is a systematic process to identify security gaps in the design and evaluation of physical protection systems. Adversarial path planning is a widely used method for identifying potential vulnerabilities and threats to the security and resilience of critical infrastructures. However, achieving efficient path optimization in complex large-scale three-dimensional (3D) scenes remains a significant challenge for vulnerability assessment. This paper introduces a novel <InlineEquation ID="IEq1"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="41365_2025_1666_Article_IEq1.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="22" /> </InlineMediaObject> <EquationSource Format="TEX">\(A^*\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi>A</mi> <mo>∗</mo> </msup> </math></EquationSource> </InlineEquation>-algorithmic framework for 3D security modeling and vulnerability assessment. Within this framework, the 3D facility models were first developed in 3ds Max and then incorporated into Unity for&#xa0;<InlineEquation ID="IEq2"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="41365_2025_1666_Article_IEq2.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="22" /> </InlineMediaObject> <EquationSource Format="TEX">\(A^*\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi>A</mi> <mo>∗</mo> </msup> </math></EquationSource> </InlineEquation>&#xa0;heuristic pathfinding. The <InlineEquation ID="IEq3"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="41365_2025_1666_Article_IEq3.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="22" /> </InlineMediaObject> <EquationSource Format="TEX">\(A^*\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi>A</mi> <mo>∗</mo> </msup> </math></EquationSource> </InlineEquation>-heuristic pathfinding algorithm was implemented with a geometric probability model to refine the detection and distance fields and achieve a rational approximation of the cost to reach the goal. An admissible heuristic is ensured by incorporating the minimum probability of detection (<InlineEquation ID="IEq4"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="41365_2025_1666_Article_IEq4.gif" Format="GIF" Height="21" Rendition="HTML" Resolution="72" Type="Linedraw" Width="34" /> </InlineMediaObject> <EquationSource Format="TEX">\(P_\text{D}^\text{min}\)</EquationSource> <EquationSource Format="MATHML"><math> <msubsup> <mi>P</mi> <mtext>D</mtext> <mtext>min</mtext> </msubsup> </math></EquationSource> </InlineEquation>) and diagonal distance to estimate the heuristic function. The 3D <InlineEquation ID="IEq5"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="41365_2025_1666_Article_IEq5.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="22" /> </InlineMediaObject> <EquationSource Format="TEX">\(A^*\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi>A</mi> <mo>∗</mo> </msup> </math></EquationSource> </InlineEquation> heuristic search was demonstrated using a hypothetical laboratory facility, where a comparison was also carried out between the <InlineEquation ID="IEq6"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="41365_2025_1666_Article_IEq6.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="22" /> </InlineMediaObject> <EquationSource Format="TEX">\(A^*\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi>A</mi> <mo>∗</mo> </msup> </math></EquationSource> </InlineEquation> and Dijkstra algorithms for optimal path identification. Comparative results indicate that the proposed <InlineEquation ID="IEq7"> <InlineMediaObject> <ImageObject Color="BlackWhite" FileRef="41365_2025_1666_Article_IEq7.gif" Format="GIF" Height="14" Rendition="HTML" Resolution="72" Type="Linedraw" Width="22" /> </InlineMediaObject> <EquationSource Format="TEX">\(A^*\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mi>A</mi> <mo>∗</mo> </msup> </math></EquationSource> </InlineEquation>-heuristic algorithm effectively identifies the most vulnerable adversarial pathfinding with high efficiency. Finally, the paper discusses hidden phenomena and open issues in efficient 3D pathfinding for security applications.</p>

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A novel heuristic pathfinding algorithm for 3D security modeling and vulnerability assessment

  • Jun Yang,
  • Yue-Ming Hong,
  • Yu-Ming Lv,
  • Hao-Ming Ma,
  • Wen-Lin Wang

摘要

Vulnerability assessment is a systematic process to identify security gaps in the design and evaluation of physical protection systems. Adversarial path planning is a widely used method for identifying potential vulnerabilities and threats to the security and resilience of critical infrastructures. However, achieving efficient path optimization in complex large-scale three-dimensional (3D) scenes remains a significant challenge for vulnerability assessment. This paper introduces a novel \(A^*\) A -algorithmic framework for 3D security modeling and vulnerability assessment. Within this framework, the 3D facility models were first developed in 3ds Max and then incorporated into Unity for  \(A^*\) A  heuristic pathfinding. The \(A^*\) A -heuristic pathfinding algorithm was implemented with a geometric probability model to refine the detection and distance fields and achieve a rational approximation of the cost to reach the goal. An admissible heuristic is ensured by incorporating the minimum probability of detection ( \(P_\text{D}^\text{min}\) P D min ) and diagonal distance to estimate the heuristic function. The 3D \(A^*\) A heuristic search was demonstrated using a hypothetical laboratory facility, where a comparison was also carried out between the \(A^*\) A and Dijkstra algorithms for optimal path identification. Comparative results indicate that the proposed \(A^*\) A -heuristic algorithm effectively identifies the most vulnerable adversarial pathfinding with high efficiency. Finally, the paper discusses hidden phenomena and open issues in efficient 3D pathfinding for security applications.