Game as a medium strategies and implications of the international communication of ‘Black Myth Wukong’ in the perspective of transcultural communication
摘要
Taking Black Myth: Wukong as an example, this paper observes and analyses the data samples from China’s Bilibili and the global platform YouTube through the lens of transcultural communication theory, using a combination of cyber ethnography, computational communication methodology and textual analysis. The study found that overseas audiences showed positive emotional attitudes towards Black Myth: Wukong and behavioural willingness to learn Chinese culture and travel to China. The study reveals how Black Myth: Wukong successfully crosses cultural boundaries and achieves global transcultural communication and exchange using the game as a medium, showing its commonalities and differences in communication across different platforms. At the same time, this paper also summarizes the revelations of digital media games in the process of transcultural communication: respect for multiculturalism, innovative interpretation of symbols; kernel cultural hybridity, cultural intermingling and dialogue; platform empowerment and empowerment, technology prompts global cultural communication; and crossing language barriers, enhancing cultural localization.