<p>The paper discusses a class of discrete-time zero-sum stochastic games where the objective of players is to control a large population of <i>N</i> interacting objects (e.g., agents, particles, data, etc.). Objects can be classified according to their characteristics within a finite or countable set. At each stage, once the players select actions, the objects move randomly among the classes under a transition law that depends on an unknown parameter. The fact that <i>N</i> is too large makes it almost impossible to apply standard procedures. Hence, the game problem is studied following a mean-field approach. That is, a zero-sum game model <InlineEquation ID="IEq1"> <EquationSource Format="TEX">\(\mathcal{G}\mathcal{M}_{N}\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi mathvariant="script">G</mi> <msub> <mi mathvariant="script">M</mi> <mi>N</mi> </msub> </mrow> </math></EquationSource> </InlineEquation>, where the states are the proportions of objects in each class, is introduced. Next we study the mean-field limit as <InlineEquation ID="IEq2"> <EquationSource Format="TEX">\(N\rightarrow \infty \)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi>N</mi> <mo stretchy="false">→</mo> <mi>∞</mi> </mrow> </math></EquationSource> </InlineEquation> to obtain a new game model <InlineEquation ID="IEq3"> <EquationSource Format="TEX">\(\mathcal{G}\mathcal{M}\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi mathvariant="script">G</mi> <mi mathvariant="script">M</mi> </mrow> </math></EquationSource> </InlineEquation>, independent of <i>N</i>, which is easier to analyze than <InlineEquation ID="IEq4"> <EquationSource Format="TEX">\(\mathcal{G}\mathcal{M}_{N}\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi mathvariant="script">G</mi> <msub> <mi mathvariant="script">M</mi> <mi>N</mi> </msub> </mrow> </math></EquationSource> </InlineEquation>. By applying suitable estimation and control processes on <InlineEquation ID="IEq5"> <EquationSource Format="TEX">\(\mathcal{G}\mathcal{M}\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi mathvariant="script">G</mi> <mi mathvariant="script">M</mi> </mrow> </math></EquationSource> </InlineEquation>, we construct a pair of strategies, and our objective is to prove that it is nearly optimal in the original game model <InlineEquation ID="IEq6"> <EquationSource Format="TEX">\(\mathcal{G}\mathcal{M}_{N}\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi mathvariant="script">G</mi> <msub> <mi mathvariant="script">M</mi> <mi>N</mi> </msub> </mrow> </math></EquationSource> </InlineEquation>.</p>

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Large population discounted zero-sum games with unknown disturbance distribution: a mean-field approach

  • Carmen G. Higuera-Chan,
  • J. Adolfo Minjárez-Sosa

摘要

The paper discusses a class of discrete-time zero-sum stochastic games where the objective of players is to control a large population of N interacting objects (e.g., agents, particles, data, etc.). Objects can be classified according to their characteristics within a finite or countable set. At each stage, once the players select actions, the objects move randomly among the classes under a transition law that depends on an unknown parameter. The fact that N is too large makes it almost impossible to apply standard procedures. Hence, the game problem is studied following a mean-field approach. That is, a zero-sum game model \(\mathcal{G}\mathcal{M}_{N}\) G M N , where the states are the proportions of objects in each class, is introduced. Next we study the mean-field limit as \(N\rightarrow \infty \) N to obtain a new game model \(\mathcal{G}\mathcal{M}\) G M , independent of N, which is easier to analyze than \(\mathcal{G}\mathcal{M}_{N}\) G M N . By applying suitable estimation and control processes on \(\mathcal{G}\mathcal{M}\) G M , we construct a pair of strategies, and our objective is to prove that it is nearly optimal in the original game model \(\mathcal{G}\mathcal{M}_{N}\) G M N .