DG-OGMNet: Real-Time Occupancy Grid Map Construction Network Based on Depth Guidance
摘要
Accurate terrain perception and occupancy grid map (OGM) construction are crucial for autonomous robots in unstructured environments. This paper proposes DG-OGMNet, a real-time stereo vision-based network with depth guidance. It employs a depth-cooperative projection mechanism, fusing precise depth with camera geometry to establish a physically consistent perspective-to-BEV transformation, effectively mitigating depth ambiguity. A novel quadruple-class decoding strategy is introduced, segmenting the local OGM into flat ground, slow-moving ground (e.g., rugged terrain), obstacles, and unknown background areas. This fine-grained decomposition addresses a key gap in unstructured terrain modeling. On the KITTI dataset, DG-OGMNet significantly outperforms the single-modal method SegNeXt_L (59.25%) with an average cross-union ratio (mIoU) of 64.62%. This method achieves an IoU of 33.46% in the detection of low obstacles, which is a significant improvement compared with the comparison methods. It also achieves the best performance of 91.43% IoU in ground reconstruction tasks. Meanwhile, the network achieves a real-time inference speed of 27.3 FPS on the NVIDIA RTX 4060 GPU, with a computational complexity of only 38.55 GFLOPs and a parameter count of 14.16 MB, demonstrating excellent computational efficiency. The ablation experiment further verifies the effectiveness of each module. In cross-dataset testing, this method maintains a performance retention rate of 87.8% on the DSEC dataset, demonstrating excellent generalization ability. The ROS2 verification experiment confirms the practical value of this method in dynamic scenes, providing a new paradigm of high-precision and high-efficiency terrain perception for low-cost mobile robots.