Strong Stability for Matrix Games Under Time Constraints
摘要
Matrix games under time constraints generalize classical matrix games by incorporating the need for players to wait after interactions before engaging in new ones. As a result, the population divides into active and inactive individuals, where only active individuals are capable of engaging in interactions. Consequently, differences in the fitness of strategies are determined solely by the payoffs of active individuals. Similarly to classical matrix games, the concept of evolutionarily stable strategy (ESS) can also be defined in this model as a strategy that, if adopted by the majority of the population, has a higher fitness than any mutant phenotype (Garay et al. in J Theor Biol 415:1–12, 2017. https://doi.org/10.1016/j.jtbi.2016.11.029) . We recently introduced a generalized replicator dynamics that takes time constraints into account (Varga in J Math Biol 90:6, 2024. https://doi.org/10.1007/s00285-024-02170-0). Using this, we proved that if a strategy is an ESS under time constraints, then the associated fixed point of the dynamics is asymptotically stable. However, evolutionary stability is not necessary for asymptotic stability. In other words, asymptotic stability does not provide a full characterization of ESS, even under the standard replicator dynamics in matrix games (Taylor and Jonker in Math Biosci 40(1):145–156, 1978. https://doi.org/10.1016/0025-5564(78)90077-9). To address this, Cressman proposed the concept of strong stability: a strategy