<p>Social games offer a rich and challenging environment to develop and evaluate complex robot behaviors. Social interactions with robots benefit from personalization, which requires person identification—a process that raises privacy concerns. Soft biometrics, however, offer a privacy-preserving alternative by enabling short-term identification without relying on private or sensitive features. In this work, we leverage a zero-shot Visual Question Answering (VQA) person identification system and adapt it to make Pepper play <i>Guess Who?</i> The identification module performance is firstly studied offline in the AveRobot dataset. Afterwards, it is integrated in a ROS based architecture that manages the game flow and enables natural verbal interaction. Experiments conducted with 29 subjects demonstrate that the system achieves identification performance nearly equivalent to that of hard biometric-based systems while also offering engaging and entertaining gameplay. Notably, user feedback reveals a high level of acceptance, highlighting that social gaming with robots is a promising avenue for developing and testing complex behaviors.</p>

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Pepper Plays: Guess Who?

  • Juan Echevarria,
  • Modesto Castrillón-Santana,
  • Igor Rodriguez,
  • Javier Lorenzo-Navarro,
  • Elena Lazkano,
  • Unai Zabala

摘要

Social games offer a rich and challenging environment to develop and evaluate complex robot behaviors. Social interactions with robots benefit from personalization, which requires person identification—a process that raises privacy concerns. Soft biometrics, however, offer a privacy-preserving alternative by enabling short-term identification without relying on private or sensitive features. In this work, we leverage a zero-shot Visual Question Answering (VQA) person identification system and adapt it to make Pepper play Guess Who? The identification module performance is firstly studied offline in the AveRobot dataset. Afterwards, it is integrated in a ROS based architecture that manages the game flow and enables natural verbal interaction. Experiments conducted with 29 subjects demonstrate that the system achieves identification performance nearly equivalent to that of hard biometric-based systems while also offering engaging and entertaining gameplay. Notably, user feedback reveals a high level of acceptance, highlighting that social gaming with robots is a promising avenue for developing and testing complex behaviors.