<p>The videogame landscape is constantly evolving, raising questions about the impact of new game genres and the increasing influence of competitive play on player behavior and outcomes. Previous research and theoretical models regarding the consequences of playing videogames postulate that multiple factors play a role. These characteristics pertaining to the players and their gaming environment/medium do not act in isolation but interact in influencing outcomes. A limited number of previous studies have employed person-centered analyses to identify the various psychological profiles of gamers, capturing heterogeneity in player preferences, player psychological characteristics and gaming patterns. Most of these studies included only one type of characteristic (player/individual or gaming context/medium), and the two that did include both did not examine the relations between player profiles and problematic gaming. An international sample of 1591 gamers (90.1% male) was recruited through various social media platforms to complete an online survey. A latent profile analysis was performed on gaming time, gaming competency, motives to play, self-esteem and impulsivity to identify player subgroups. Then, profiles were compared and examined to identify reliable predictors of class membership. Four gamer profiles were highlighted (two adaptive and two maladaptive) who showed unique sociodemographic, gaming and mental health tendencies. Psychological factors were identified as the most reliable predictors of profile membership. Results point to both stability and change in previously identified player profiles and support a distinction between high engagement and addiction, and between escapist and “hardcore” gaming.</p>

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Understanding gamer types: person, context, and recent transformations

  • Roxanne Hébert-Ratté,
  • Magali Dufour,
  • Djamal Berbiche,
  • Ghassan El-Baalbaki

摘要

The videogame landscape is constantly evolving, raising questions about the impact of new game genres and the increasing influence of competitive play on player behavior and outcomes. Previous research and theoretical models regarding the consequences of playing videogames postulate that multiple factors play a role. These characteristics pertaining to the players and their gaming environment/medium do not act in isolation but interact in influencing outcomes. A limited number of previous studies have employed person-centered analyses to identify the various psychological profiles of gamers, capturing heterogeneity in player preferences, player psychological characteristics and gaming patterns. Most of these studies included only one type of characteristic (player/individual or gaming context/medium), and the two that did include both did not examine the relations between player profiles and problematic gaming. An international sample of 1591 gamers (90.1% male) was recruited through various social media platforms to complete an online survey. A latent profile analysis was performed on gaming time, gaming competency, motives to play, self-esteem and impulsivity to identify player subgroups. Then, profiles were compared and examined to identify reliable predictors of class membership. Four gamer profiles were highlighted (two adaptive and two maladaptive) who showed unique sociodemographic, gaming and mental health tendencies. Psychological factors were identified as the most reliable predictors of profile membership. Results point to both stability and change in previously identified player profiles and support a distinction between high engagement and addiction, and between escapist and “hardcore” gaming.