<p>Fractions are challenging but essential for mathematical learning. Educational technology may support students’ acquisition of fraction concepts. This study investigates underlying cause-and-effect mechanisms, i.e., whether features, e.g., authentic simulations, have a motivating effect in learning situations—resulting in an indirect learning-promoting effect. In a randomized controlled trial with <InlineEquation ID="IEq1"> <EquationSource Format="MATHML"><math> <mi>N</mi> <mo>=</mo> <mn>292</mn> </math></EquationSource> <EquationSource Format="TEX">$N=292$</EquationSource> </InlineEquation> sixth-grade students, we examined the effects of a digital, simulation-based exploration of fractions compared to a paper-based version on students’ subjective task value and their learning gains related to ‘part of many wholes’ concept. Results showed a significant positive effect of the digital, simulation-based exploration on a composite scale of students’ intrinsic value and attainment value. Mediation analysis further indicated that the digital simulation significantly enhanced students’ subjective task value, which in turn significantly improved posttest achievement. Consistent with the mediation hypothesis, we found a significant indirect effect. These findings underscore the importance of integrating features into digital learning environments that enhance student subjective task value in the challenging content area of fractions.</p>

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Does subjective task value mediate the effect of digital simulation-based explorations on fraction learning? A randomized-controlled trial

  • Maria-Martine Oppmann,
  • Maik Beege,
  • Sarah Isabelle Hofer,
  • Frank Reinhold

摘要

Fractions are challenging but essential for mathematical learning. Educational technology may support students’ acquisition of fraction concepts. This study investigates underlying cause-and-effect mechanisms, i.e., whether features, e.g., authentic simulations, have a motivating effect in learning situations—resulting in an indirect learning-promoting effect. In a randomized controlled trial with N = 292 $N=292$ sixth-grade students, we examined the effects of a digital, simulation-based exploration of fractions compared to a paper-based version on students’ subjective task value and their learning gains related to ‘part of many wholes’ concept. Results showed a significant positive effect of the digital, simulation-based exploration on a composite scale of students’ intrinsic value and attainment value. Mediation analysis further indicated that the digital simulation significantly enhanced students’ subjective task value, which in turn significantly improved posttest achievement. Consistent with the mediation hypothesis, we found a significant indirect effect. These findings underscore the importance of integrating features into digital learning environments that enhance student subjective task value in the challenging content area of fractions.