No-Regret Learning in Network Stochastic Zero-Sum Games
摘要
No-regret learning has been widely used to compute a Nash equilibrium in two-person zero-sum games. However, there is still a lack of regret analysis for network stochastic zero-sum games, where players competing in two subnetworks only have access to some local information, and the cost functions are subject to stochastic uncertainty. Such a game model can be found in network interdiction problems, when a group of inspectors work together to detect a group of evaders. In this paper, the authors propose a distributed stochastic mirror descent (D-SMD) method, and establish the regret bounds