<p>True Digital Orthophoto Map (TDOM), a 2D metric representation of the Earth’s surface, is an essential geospatial product widely used in urban management, city planning, land surveying, and related applications. However, traditional TDOM generation typically relies on a complex offline photogrammetric pipeline, leading to substantial latency and making it unsuitable for time-critical or real-time scenarios. Moreover, the quality of TDOM may deteriorate due to inaccurate camera poses, imperfect Digital Surface Model (DSM), and incorrect occlusions detection. To address these challenges, this work introduces <b>A-TDOM</b>, a near real-time TDOM generation method built upon On-the-Fly 3DGS (3D Gaussian Splatting) optimization. As each incoming image arrives, its pose and sparse point cloud are computed via On-the-Fly SfM. Newly observed regions are then incrementally reconstructed as additional 3D Gaussians are inserted using a Delaunay triangulated Gaussian sampling and integration and are further optimized via adaptive training iterations and learning rate. With orthogonal splatting integrated into the rendering pipeline, A-TDOM can actively produce updated TDOM outputs immediately after each 3DGS update. Code is now available at <a href="https://github.com/xywjohn/A-TDOM">https://github.com/xywjohn/A-TDOM</a>.</p>

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A-TDOM: Active TDOM via On-the-Fly 3DGS

  • Yiwei Xu,
  • Xiang Wang,
  • Yifei Yu,
  • Wentian Gan,
  • Luca Morelli,
  • Giulio Perda,
  • Xin Wang,
  • Zongqian Zhan,
  • Fabio Remondino

摘要

True Digital Orthophoto Map (TDOM), a 2D metric representation of the Earth’s surface, is an essential geospatial product widely used in urban management, city planning, land surveying, and related applications. However, traditional TDOM generation typically relies on a complex offline photogrammetric pipeline, leading to substantial latency and making it unsuitable for time-critical or real-time scenarios. Moreover, the quality of TDOM may deteriorate due to inaccurate camera poses, imperfect Digital Surface Model (DSM), and incorrect occlusions detection. To address these challenges, this work introduces A-TDOM, a near real-time TDOM generation method built upon On-the-Fly 3DGS (3D Gaussian Splatting) optimization. As each incoming image arrives, its pose and sparse point cloud are computed via On-the-Fly SfM. Newly observed regions are then incrementally reconstructed as additional 3D Gaussians are inserted using a Delaunay triangulated Gaussian sampling and integration and are further optimized via adaptive training iterations and learning rate. With orthogonal splatting integrated into the rendering pipeline, A-TDOM can actively produce updated TDOM outputs immediately after each 3DGS update. Code is now available at https://github.com/xywjohn/A-TDOM.