<p>This introduces a general cooperative game with preferences and a maximal element model for <InlineEquation ID="IEq4"> <EquationSource Format="TEX">\(\alpha\)</EquationSource> <EquationSource Format="MATHML"><math> <mi>α</mi> </math></EquationSource> </InlineEquation>-cores. For games with infinitely many players, some necessary and sufficient conditions are given for the existence of <InlineEquation ID="IEq5"> <EquationSource Format="TEX">\(\alpha\)</EquationSource> <EquationSource Format="MATHML"><math> <mi>α</mi> </math></EquationSource> </InlineEquation>-cores of general cooperative games with preferences. It is revealed the underlying causes that some infinite-player-games have no <InlineEquation ID="IEq6"> <EquationSource Format="TEX">\(\alpha\)</EquationSource> <EquationSource Format="MATHML"><math> <mi>α</mi> </math></EquationSource> </InlineEquation>-core in references. It is also shown that the acyclicity of a preference implies the coalitionally transfer quasi-concavity of some general cooperative games. For the cases with finite players, a sufficient condition is given for the existence of <InlineEquation ID="IEq7"> <EquationSource Format="TEX">\(\alpha\)</EquationSource> <EquationSource Format="MATHML"><math> <mi>α</mi> </math></EquationSource> </InlineEquation>-cores of general cooperative games with preferences. As an application, the existence of TU <InlineEquation ID="IEq8"> <EquationSource Format="TEX">\(\alpha\)</EquationSource> <EquationSource Format="MATHML"><math> <mi>α</mi> </math></EquationSource> </InlineEquation>-core of a normal form game is deduced.</p>

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The existence of \(\alpha\)-core for general cooperative games with infinite or finite players

  • Qi-Qing Song

摘要

This introduces a general cooperative game with preferences and a maximal element model for \(\alpha\) α -cores. For games with infinitely many players, some necessary and sufficient conditions are given for the existence of \(\alpha\) α -cores of general cooperative games with preferences. It is revealed the underlying causes that some infinite-player-games have no \(\alpha\) α -core in references. It is also shown that the acyclicity of a preference implies the coalitionally transfer quasi-concavity of some general cooperative games. For the cases with finite players, a sufficient condition is given for the existence of \(\alpha\) α -cores of general cooperative games with preferences. As an application, the existence of TU \(\alpha\) α -core of a normal form game is deduced.