<p>3D tooth reconstruction is crucial for digital dentistry. Intraoral endoscopic images often contain specular highlights and uneven sampling, which make vanilla 3D Gaussian Splatting (3DGS) prone to floating artifacts and noise, thereby blurring boundaries. We propose a near real-time method tailored to intraoral endoscopy. It iteratively optimizes a large set of Gaussian primitives in a 3DGS pipeline and renders them via GPU-parallel differentiable rasterization. First, we introduce a semantic mask-guided pruning scheme. It uses Mask Coverage Ratio (MCR) with adaptive density pruning inside the mask to preserve tooth structures, and hybrid pruning outside the mask to remove redundant Gaussians. With 30k iterations, we improve PSNR by 8.97% and SSIM by 2.32%, and reduce LPIPS by 11.08% on average across three datasets.</p>

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Semantic mask-guided adaptive density pruning and local multi-scale regularization for intraoral 3D tooth reconstruction

  • Hong-an Li,
  • Chenjia Zhu

摘要

3D tooth reconstruction is crucial for digital dentistry. Intraoral endoscopic images often contain specular highlights and uneven sampling, which make vanilla 3D Gaussian Splatting (3DGS) prone to floating artifacts and noise, thereby blurring boundaries. We propose a near real-time method tailored to intraoral endoscopy. It iteratively optimizes a large set of Gaussian primitives in a 3DGS pipeline and renders them via GPU-parallel differentiable rasterization. First, we introduce a semantic mask-guided pruning scheme. It uses Mask Coverage Ratio (MCR) with adaptive density pruning inside the mask to preserve tooth structures, and hybrid pruning outside the mask to remove redundant Gaussians. With 30k iterations, we improve PSNR by 8.97% and SSIM by 2.32%, and reduce LPIPS by 11.08% on average across three datasets.