<p>“The Gamer’s Dilemma” consists of three claims: (1) Virtual murder is permissible; (2) There are no morally relevant differences between virtual murder and virtual child molestation with regard to permissibility; (3) Virtual child molestation is impermissible. Solutions to the dilemma typically include various attempts to deny one or more of the above claims. Notably, however, it is often unclear in past responses to The Gamer’s Dilemma whose actions are deemed impermissible. On one reading, it is impermissible to play games where the player commits virtual murder. On another reading, it is impermissible to create games that enable the player to commit virtual murder. In this paper, I defend a bifurcation of the Gamer’s Dilemma that draws this distinction out. I call these new dilemmas “The Game-Player’s Dilemma” and “The Game-Developer’s Dilemma.”</p>

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The Gamer’s Dilemma is not the Developer’s Dilemma

  • Mitchell Roberts

摘要

“The Gamer’s Dilemma” consists of three claims: (1) Virtual murder is permissible; (2) There are no morally relevant differences between virtual murder and virtual child molestation with regard to permissibility; (3) Virtual child molestation is impermissible. Solutions to the dilemma typically include various attempts to deny one or more of the above claims. Notably, however, it is often unclear in past responses to The Gamer’s Dilemma whose actions are deemed impermissible. On one reading, it is impermissible to play games where the player commits virtual murder. On another reading, it is impermissible to create games that enable the player to commit virtual murder. In this paper, I defend a bifurcation of the Gamer’s Dilemma that draws this distinction out. I call these new dilemmas “The Game-Player’s Dilemma” and “The Game-Developer’s Dilemma.”