<p>Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect, which combines the characteristics of human-computer interaction, player kill (PK) game and HL promotion (HLP). The system consists of three main modules: (1) human-computer PK battle to simulate the real competition, (2) HLP mechanism to match the user’s learning level, and (3) presetting humorous words to satisfy the simple human-computer interaction. By modeling and simulation conducted on this test system, it can confirm that students with various correct response rates and response speeds can achieve honors levels consistent with their learning levels. The rate of correct answers can be used to determine the honor level (HL), and increasing the speed of answering can also improve the HL to a certain extent. It has been found that adding the PK battle mode of honor rank promotion into the learning system can match the personality characteristics of contemporary college students and help students build self-regulated learning.</p>

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Integration of game evaluation methods into the design of human-computer interaction course test system

  • Chunsong Jiang,
  • Xuan Chen,
  • Aiping Yu,
  • Guiqin Liang

摘要

Assignments and tests are the main forms of evaluation in the educational process, students usually lose interest in boring exercises during course learning. In spired of elements from human-computer battle game, a course test system is designed to encourage students to take tests more frequently and actively to achieve better learning effect, which combines the characteristics of human-computer interaction, player kill (PK) game and HL promotion (HLP). The system consists of three main modules: (1) human-computer PK battle to simulate the real competition, (2) HLP mechanism to match the user’s learning level, and (3) presetting humorous words to satisfy the simple human-computer interaction. By modeling and simulation conducted on this test system, it can confirm that students with various correct response rates and response speeds can achieve honors levels consistent with their learning levels. The rate of correct answers can be used to determine the honor level (HL), and increasing the speed of answering can also improve the HL to a certain extent. It has been found that adding the PK battle mode of honor rank promotion into the learning system can match the personality characteristics of contemporary college students and help students build self-regulated learning.