<p>The hypercube is a novel viewport management and information visualization system that introduces three conceptual applications (called WorkScenes), focusing on interaction, reading, and visualization concepts. Thus, we first published the conceptual description, interaction metaphors, and the prototype in “<b>HyperCube4x: a viewport management system proposal</b>”. This article introduces HyperBook, a virtual reality-based application that aims to make e-books, infographics, storytelling, and other reading-related initiatives more attractive, by proposing the following concepts: (1) depth and surface, (2) cutting a document into pages, and (3) virtual screen enlargement. Then, we demonstrate how these features (1) integrate with virtual reality environments’ attributes such as flow, presence, and immersion, (2) fit Shneiderman’s visual-information-seeking mantra, and (3) solve the “Egyptian scroll effect” of desktop metaphor-based reading. Finally, we present the acceptability and usability study results with 31 participants who scored HyperBook at 76.29 on the System Usability Scale.</p>

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HyperCube4x: immersive reading using HyperBook

  • Alessandro Rego de Lima,
  • Diana Carvalho,
  • Tânia de Jesus Vilela da Rocha

摘要

The hypercube is a novel viewport management and information visualization system that introduces three conceptual applications (called WorkScenes), focusing on interaction, reading, and visualization concepts. Thus, we first published the conceptual description, interaction metaphors, and the prototype in “HyperCube4x: a viewport management system proposal”. This article introduces HyperBook, a virtual reality-based application that aims to make e-books, infographics, storytelling, and other reading-related initiatives more attractive, by proposing the following concepts: (1) depth and surface, (2) cutting a document into pages, and (3) virtual screen enlargement. Then, we demonstrate how these features (1) integrate with virtual reality environments’ attributes such as flow, presence, and immersion, (2) fit Shneiderman’s visual-information-seeking mantra, and (3) solve the “Egyptian scroll effect” of desktop metaphor-based reading. Finally, we present the acceptability and usability study results with 31 participants who scored HyperBook at 76.29 on the System Usability Scale.