Implementing a virtual reality game for measuring neck mobility and increasing rehabilitation compliance
摘要
Chronic neck pain is a common cause of cervical pain, stiffness, and mobility. While there is no definitive cure for neck pain, physical therapy plays a crucial role in its management. Healthcare professionals recommend specific home-based neck exercises to alleviate pain and stiffness. However, maintaining these exercise routines over an extended period and ensuring proper execution can be challenging, leading to poor compliance. Therefore, there is a need for a low-cost, portable measurement system that encourages individuals to monitor changes in neck mobility while promoting mindfulness and motivation. Virtual Reality (VR) systems have been effectively utilised in pain management, demonstrating sufficient accuracy in capturing the cervical range of motion. In this “HeadTurner VR” study, 35 participants from a student population were evaluated using an immersive VR exergame to measure and record various neck rotations in three-dimensional planes in real time. The data was compared with similar studies that used validated devices for measuring cervical mobility, i.e., Spine Motion Analyser, Inclinometer, Universal Goniometer and cervical range of motion device. A gender-based analysis was also conducted on the dataset. Findings revealed similarities in cervical mobility measurements with those of previous studies, while indicating the necessity for further investigation into the acceptability of the VR system in older individuals. The variation in movements was also found to be low. Although further analyses are needed, initial results suggest that the VR application is sufficiently accurate and reliable in measuring neck movement and can be further developed as a low-cost, objective measurement device for neck rehabilitation.