<p>We introduce a new approach for constructing immersive virtual spaces by generating comprehensive 3D voxelised models that encompass both geometric and semantic scene representations from a single 360<InlineEquation ID="IEq3"> <EquationSource Format="TEX">\({}^{\circ}\)</EquationSource> </InlineEquation> RGB-D input. The proposed approach utilises a deep convolutional neural network for semantic scene completion (SSC), allowing the estimation of complete semantics and geometries of the scene. We design MDBNet a dual head model that simultaneously processes RGB and depth data using a perspective camera. Depth information is encoded using a flipped transcribed signed distance function (F-TSDF), capturing essential geometric shape characteristics. We extend the inference capabilities of MDBNet on RGB-D input of the perspective camera to accommodate 360<InlineEquation ID="IEq4"> <EquationSource Format="TEX">\({}^{\circ}\)</EquationSource> </InlineEquation> RGB-D by proposing MDBNet360. We employ RGB spherical-to-cubic projection and 3D rotation for depth point clouds, allowing for virtual reality (VR) space design with comprehensive spatial coverage. To our knowledge, this is the first work to extend a pre-trained SSC model, originally using perspective camera RGB-D input, to infer a 3D model from 360<InlineEquation ID="IEq5"> <EquationSource Format="TEX">\({}^{\circ }\)</EquationSource> </InlineEquation> RGB-D input. To assess acoustic properties, we measure parameters such as early decay time (EDT) and reverberation time (RT60) using the exponential sine sweep method (ESS). We used Unity with the Steam Audio plug-in for conducting simulations in virtual space. The proposed framework demonstrates better virtual space reconstruction and immersive sound generation, advancing semantically rich and spatially accurate virtual environments compared to the state-of-the-art (SOTA). Code and rendered sounds are available on GitHub: <a href="https://github.com/MonaIA1/Repo360">https://github.com/MonaIA1/Repo360</a>.</p>

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

3D audio-visual indoor scene reconstruction and semantics completion for virtual reality from a single \(360^{\circ }\) RGB-D image

  • Mona Alawadh,
  • Atiyeh Alinaghi,
  • Mahesan Niranjan,
  • Hansung Kim

摘要

We introduce a new approach for constructing immersive virtual spaces by generating comprehensive 3D voxelised models that encompass both geometric and semantic scene representations from a single 360 \({}^{\circ}\) RGB-D input. The proposed approach utilises a deep convolutional neural network for semantic scene completion (SSC), allowing the estimation of complete semantics and geometries of the scene. We design MDBNet a dual head model that simultaneously processes RGB and depth data using a perspective camera. Depth information is encoded using a flipped transcribed signed distance function (F-TSDF), capturing essential geometric shape characteristics. We extend the inference capabilities of MDBNet on RGB-D input of the perspective camera to accommodate 360 \({}^{\circ}\) RGB-D by proposing MDBNet360. We employ RGB spherical-to-cubic projection and 3D rotation for depth point clouds, allowing for virtual reality (VR) space design with comprehensive spatial coverage. To our knowledge, this is the first work to extend a pre-trained SSC model, originally using perspective camera RGB-D input, to infer a 3D model from 360 \({}^{\circ }\) RGB-D input. To assess acoustic properties, we measure parameters such as early decay time (EDT) and reverberation time (RT60) using the exponential sine sweep method (ESS). We used Unity with the Steam Audio plug-in for conducting simulations in virtual space. The proposed framework demonstrates better virtual space reconstruction and immersive sound generation, advancing semantically rich and spatially accurate virtual environments compared to the state-of-the-art (SOTA). Code and rendered sounds are available on GitHub: https://github.com/MonaIA1/Repo360.