Abstract <p>The connection between personality and creativity has long intrigued the scientific community, producing mixed findings on which specific personality traits influence creativity. To investigate this relationship more thoroughly, our study employs both explicit and implicit measures. Explicit measures include self-report questionnaires on personality, creativity and emotions, while implicit measures involve a virtual reality environment where users create artworks. This allows the creation of a realistic environment (Lucifora et al.,&#xa0;<i>Frontiers in Psychology, 15</i>(1432141), <CitationRef CitationID="CR40">2024</CitationRef>; Nucera,&#xa0;<i>Preliminary Reports and Negative Results in Life Science and Humanities, 1</i>(1),&#xa0;<CitationRef CitationID="CR44">2024</CitationRef>; Vicario and Martino,&#xa0;<i>AIMS Neurosci,&#xa0;9</i>(4), 454–459,&#xa0;<CitationRef CitationID="CR54">2022</CitationRef>) enabling also an ontological analysis of their creation. Our study has two main.</p> Objectives <p>First, examine the correlation between scores on personality traits and creativity traits; and second, to explore how personality traits may influence user’s creative skills during a VR-based creative task. Our findings support previous studies on the relationship between extroversion, agreeableness, conscientiousness, openness and creativity while also providing new insights into how personality shapes artistic skills.</p>

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A virtual reality study on the relationship between explicit and implicit indices of creativity and explicit personality traits

  • Chiara Lucifora,
  • Aldo Gangemi,
  • Carmelo M. Vicario,
  • Claudia Scorolli

摘要

Abstract

The connection between personality and creativity has long intrigued the scientific community, producing mixed findings on which specific personality traits influence creativity. To investigate this relationship more thoroughly, our study employs both explicit and implicit measures. Explicit measures include self-report questionnaires on personality, creativity and emotions, while implicit measures involve a virtual reality environment where users create artworks. This allows the creation of a realistic environment (Lucifora et al., Frontiers in Psychology, 15(1432141), 2024; Nucera, Preliminary Reports and Negative Results in Life Science and Humanities, 1(1), 2024; Vicario and Martino, AIMS Neurosci, 9(4), 454–459, 2022) enabling also an ontological analysis of their creation. Our study has two main.

Objectives

First, examine the correlation between scores on personality traits and creativity traits; and second, to explore how personality traits may influence user’s creative skills during a VR-based creative task. Our findings support previous studies on the relationship between extroversion, agreeableness, conscientiousness, openness and creativity while also providing new insights into how personality shapes artistic skills.