<p>In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that for any <InlineEquation ID="IEq1"> <EquationSource Format="TEX">\(\epsilon &gt; 0\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi>ϵ</mi> <mo>&gt;</mo> <mn>0</mn> </mrow> </math></EquationSource> </InlineEquation>, a sample of size <InlineEquation ID="IEq2"> <EquationSource Format="TEX">\(c(\epsilon ) = \varTheta (1/\epsilon ^2)\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi>c</mi> <mrow> <mo stretchy="false">(</mo> <mi>ϵ</mi> <mo stretchy="false">)</mo> </mrow> <mo>=</mo> <mi>Θ</mi> <mrow> <mo stretchy="false">(</mo> <mn>1</mn> <mo stretchy="false">/</mo> <msup> <mi>ϵ</mi> <mn>2</mn> </msup> <mo stretchy="false">)</mo> </mrow> </mrow> </math></EquationSource> </InlineEquation> yields in expectation a <InlineEquation ID="IEq3"> <EquationSource Format="TEX">\(1 + \epsilon \)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mn>1</mn> <mo>+</mo> <mi>ϵ</mi> </mrow> </math></EquationSource> </InlineEquation> approximation with respect to the optimal social cost of the generalized median mechanism on the metric space <InlineEquation ID="IEq4"> <EquationSource Format="TEX">\((\mathbb {R}^d, \Vert \cdot \Vert _1)\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mo stretchy="false">(</mo> <msup> <mrow> <mi mathvariant="double-struck">R</mi> </mrow> <mi>d</mi> </msup> <mo>,</mo> <mo stretchy="false">‖</mo> <mo>·</mo> <msub> <mo stretchy="false">‖</mo> <mn>1</mn> </msub> <mo stretchy="false">)</mo> </mrow> </math></EquationSource> </InlineEquation>, while the number of agents <InlineEquation ID="IEq5"> <EquationSource Format="TEX">\(n \rightarrow \infty \)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi>n</mi> <mo stretchy="false">→</mo> <mi>∞</mi> </mrow> </math></EquationSource> </InlineEquation>. Moreover, we study a series of exemplar environments from auction theory through a communication complexity framework, measuring the expected number of bits elicited from the agents; we posit that any valuation can be expressed with <i>k</i> bits, and we mainly assume that <i>k</i> is independent of the number of agents <i>n</i>. In this context, we show that Vickrey’s rule can be implemented with an expected communication of <InlineEquation ID="IEq6"> <EquationSource Format="TEX">\(1 + \epsilon \)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mn>1</mn> <mo>+</mo> <mi>ϵ</mi> </mrow> </math></EquationSource> </InlineEquation> bits from an average bidder, for any <InlineEquation ID="IEq7"> <EquationSource Format="TEX">\(\epsilon &gt; 0\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi>ϵ</mi> <mo>&gt;</mo> <mn>0</mn> </mrow> </math></EquationSource> </InlineEquation>, asymptotically matching the trivial lower bound. As a corollary, we provide a compelling method to increment the price in an English auction. We also leverage our single-item format with an efficient encoding scheme to prove that the same communication bound can be recovered in the domain of additive valuations through simultaneous ascending auctions, assuming that the number of items is a constant. Finally, we propose an ascending-type multi-unit auction under unit demand bidders; our mechanism announces at every round two separate prices and is based on a sampling algorithm that performs approximate selection with limited&#xa0;communication, leading again to asymptotically optimal communication. Our results do not require any prior knowledge on the agents’ valuations, and mainly follow from natural sampling techniques.</p>

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Sampling and Optimal Preference Elicitation in Simple Mechanisms

  • Ioannis Anagnostides,
  • Dimitris Fotakis,
  • Panagiotis Patsilinakos

摘要

In this work we are concerned with the design of efficient mechanisms while eliciting limited information from the agents. First, we study the performance of sampling approximations in facility location games. Our key result is to show that for any \(\epsilon > 0\) ϵ > 0 , a sample of size \(c(\epsilon ) = \varTheta (1/\epsilon ^2)\) c ( ϵ ) = Θ ( 1 / ϵ 2 ) yields in expectation a \(1 + \epsilon \) 1 + ϵ approximation with respect to the optimal social cost of the generalized median mechanism on the metric space \((\mathbb {R}^d, \Vert \cdot \Vert _1)\) ( R d , · 1 ) , while the number of agents \(n \rightarrow \infty \) n . Moreover, we study a series of exemplar environments from auction theory through a communication complexity framework, measuring the expected number of bits elicited from the agents; we posit that any valuation can be expressed with k bits, and we mainly assume that k is independent of the number of agents n. In this context, we show that Vickrey’s rule can be implemented with an expected communication of \(1 + \epsilon \) 1 + ϵ bits from an average bidder, for any \(\epsilon > 0\) ϵ > 0 , asymptotically matching the trivial lower bound. As a corollary, we provide a compelling method to increment the price in an English auction. We also leverage our single-item format with an efficient encoding scheme to prove that the same communication bound can be recovered in the domain of additive valuations through simultaneous ascending auctions, assuming that the number of items is a constant. Finally, we propose an ascending-type multi-unit auction under unit demand bidders; our mechanism announces at every round two separate prices and is based on a sampling algorithm that performs approximate selection with limited communication, leading again to asymptotically optimal communication. Our results do not require any prior knowledge on the agents’ valuations, and mainly follow from natural sampling techniques.