<p>We prove that, to each synchronous non-local game <InlineEquation ID="IEq1"> <EquationSource Format="TEX">\(\mathcal {G}=(I,O,\lambda )\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mi mathvariant="script">G</mi> <mo>=</mo> <mo stretchy="false">(</mo> <mi>I</mi> <mo>,</mo> <mi>O</mi> <mo>,</mo> <mi>λ</mi> <mo stretchy="false">)</mo> </mrow> </math></EquationSource> </InlineEquation> with <InlineEquation ID="IEq2"> <EquationSource Format="TEX">\(|I|=n\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mo stretchy="false">|</mo> <mi>I</mi> <mo stretchy="false">|</mo> <mo>=</mo> <mi>n</mi> </mrow> </math></EquationSource> </InlineEquation> and <InlineEquation ID="IEq3"> <EquationSource Format="TEX">\(|O|=m \ge 3\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mo stretchy="false">|</mo> <mi>O</mi> <mo stretchy="false">|</mo> <mo>=</mo> <mi>m</mi> <mo>≥</mo> <mn>3</mn> </mrow> </math></EquationSource> </InlineEquation>, there is an associated graph <InlineEquation ID="IEq4"> <EquationSource Format="TEX">\(G_{\lambda }\)</EquationSource> <EquationSource Format="MATHML"><math> <msub> <mi>G</mi> <mi>λ</mi> </msub> </math></EquationSource> </InlineEquation> for which approximate winning strategies for the game <InlineEquation ID="IEq5"> <EquationSource Format="TEX">\(\mathcal {G}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="script">G</mi> </math></EquationSource> </InlineEquation> and the 3-coloring game for <InlineEquation ID="IEq6"> <EquationSource Format="TEX">\(G_{\lambda }\)</EquationSource> <EquationSource Format="MATHML"><math> <msub> <mi>G</mi> <mi>λ</mi> </msub> </math></EquationSource> </InlineEquation> are preserved. That is, using a similar graph to previous work of the author (Ann Henri Poincaré, 2024), any synchronous strategy for <InlineEquation ID="IEq7"> <EquationSource Format="TEX">\(\text {Hom}(G_{\lambda },K_3)\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mtext>Hom</mtext> <mo stretchy="false">(</mo> <msub> <mi>G</mi> <mi>λ</mi> </msub> <mo>,</mo> <msub> <mi>K</mi> <mn>3</mn> </msub> <mo stretchy="false">)</mo> </mrow> </math></EquationSource> </InlineEquation> that wins the game with probability <InlineEquation ID="IEq8"> <EquationSource Format="TEX">\(1-\varepsilon \)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mn>1</mn> <mo>-</mo> <mi>ε</mi> </mrow> </math></EquationSource> </InlineEquation> with respect to the uniform probability distribution on the edges, yields a strategy in the same model that wins the game <InlineEquation ID="IEq9"> <EquationSource Format="TEX">\(\mathcal {G}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="script">G</mi> </math></EquationSource> </InlineEquation> with respect to the uniform distribution with probability at least <InlineEquation ID="IEq10"> <EquationSource Format="TEX">\(1-h(n,m)\varepsilon ^{\frac{1}{2}}\)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mn>1</mn> <mo>-</mo> <mi>h</mi> <mrow> <mo stretchy="false">(</mo> <mi>n</mi> <mo>,</mo> <mi>m</mi> <mo stretchy="false">)</mo> </mrow> <msup> <mi>ε</mi> <mfrac> <mn>1</mn> <mn>2</mn> </mfrac> </msup> </mrow> </math></EquationSource> </InlineEquation>, where <i>h</i> is a polynomial in <i>n</i> and <InlineEquation ID="IEq11"> <EquationSource Format="TEX">\(2^m\)</EquationSource> <EquationSource Format="MATHML"><math> <msup> <mn>2</mn> <mi>m</mi> </msup> </math></EquationSource> </InlineEquation>. As an application, we prove that the gapped promise problem for quantum 3-coloring is undecidable, with doubly inverse exponential gap. Moreover, we show that the problem of determining whether a synchronous non-local game <InlineEquation ID="IEq12"> <EquationSource Format="TEX">\(\mathcal {G}\)</EquationSource> <EquationSource Format="MATHML"><math> <mi mathvariant="script">G</mi> </math></EquationSource> </InlineEquation> has quantum value 1 or quantum value less than <InlineEquation ID="IEq13"> <EquationSource Format="TEX">\(1-\varepsilon \)</EquationSource> <EquationSource Format="MATHML"><math> <mrow> <mn>1</mn> <mo>-</mo> <mi>ε</mi> </mrow> </math></EquationSource> </InlineEquation>, when promised that one of those occur, can be reduced to a related promise problem for the non-commutative Max-3-Cut of a graph |<i>E</i>|, giving a partial answer to a problem posed by Culf et al. (Approximation algorithms for noncommutative constraint satisfaction problems, 2014. <a href="http://arxiv.org/abs/2312.16765">arXiv:2312.16765</a>), along with evidence for a sharp computability gap in the non-commutative Max-3-Cut problem. This also gives evidence that the non-commutative (respectively, commuting operator framework) Max-3-Cut of a graph is uncomputable. All of these results avoid use of the unique games conjecture.</p>

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Approximate Quantum 3-Colorings of Graphs and the Quantum Max 3-Cut Problem

  • Samuel J. Harris

摘要

We prove that, to each synchronous non-local game \(\mathcal {G}=(I,O,\lambda )\) G = ( I , O , λ ) with \(|I|=n\) | I | = n and \(|O|=m \ge 3\) | O | = m 3 , there is an associated graph \(G_{\lambda }\) G λ for which approximate winning strategies for the game \(\mathcal {G}\) G and the 3-coloring game for \(G_{\lambda }\) G λ are preserved. That is, using a similar graph to previous work of the author (Ann Henri Poincaré, 2024), any synchronous strategy for \(\text {Hom}(G_{\lambda },K_3)\) Hom ( G λ , K 3 ) that wins the game with probability \(1-\varepsilon \) 1 - ε with respect to the uniform probability distribution on the edges, yields a strategy in the same model that wins the game \(\mathcal {G}\) G with respect to the uniform distribution with probability at least \(1-h(n,m)\varepsilon ^{\frac{1}{2}}\) 1 - h ( n , m ) ε 1 2 , where h is a polynomial in n and \(2^m\) 2 m . As an application, we prove that the gapped promise problem for quantum 3-coloring is undecidable, with doubly inverse exponential gap. Moreover, we show that the problem of determining whether a synchronous non-local game \(\mathcal {G}\) G has quantum value 1 or quantum value less than \(1-\varepsilon \) 1 - ε , when promised that one of those occur, can be reduced to a related promise problem for the non-commutative Max-3-Cut of a graph |E|, giving a partial answer to a problem posed by Culf et al. (Approximation algorithms for noncommutative constraint satisfaction problems, 2014. arXiv:2312.16765), along with evidence for a sharp computability gap in the non-commutative Max-3-Cut problem. This also gives evidence that the non-commutative (respectively, commuting operator framework) Max-3-Cut of a graph is uncomputable. All of these results avoid use of the unique games conjecture.