The Influence of Spatial Localization and Latency on the User Experience in Mixed Reality Applications for Cultural Historic Tourism
摘要
Although Mixed Reality (MR) applications hold strong potential in cultural-historic tourism by offering immersive and engaging experiences beyond traditional museum tours, their development faces technical challenges that impact user experience (UX). This study investigates how limitations in VSLAM-based MR systems, specifically latency and spatial localization errors, influence UX within a Human-Centered Computing (HCC) framework. Four UX criteria are examined: usability, usefulness, functionality, and emotional impact. The methodology comprises both laboratory testing, where latency and localization are measured under controlled conditions, and on-site testing of a markerless MR application developed in Unity (ARCore) using open-source tools and low-cost mobile hardware. The on-site evaluation was conducted at Master Vasa’s Konak in Kraljevo, Serbia, a nineteenth–twentieth century heritage site. Findings reveal that MR performance is highly sensitive to environmental conditions, model complexity, and user behavior. The study proposes a validated, scalable framework for low-budget MR development that integrates technical benchmarking with UX evaluation to enhance cultural-historic tourism experiences.